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related, 3D Model: Hay Bale - Hay bale with displacement and specular map. The model is textured basically with the diffuse color map, as you might have.


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related, 3D Model: Hay Bale - Hay bale with displacement and specular map. The model is textured basically with the diffuse color map, as you might have.


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hay bale 3d model

Make 3 or 4 different models of sticks of straw and link them to particles. Submit a new text post. May take some trial and error, but it will work! When you're satisfied, convert the paint effects into a mesh. What's the best way to model a hay bale? Post a comment! Want to add to the discussion? Good luck!! Any advice at all about the modeling, or turning it into a pile would be great! That way, the geometry won't get too heavy, and you can achieve a pretty convincing hay bale. Personally, I'd make a very simple shape for the main "body" of the hay stack, then I'd use alpha cards for all the loose strands sticking out everywhere. Want to join? There's a lot of good info out there on particles. Get an ad-free experience with special benefits, and directly support Reddit.

Blogspam is forbidden and you'll need a comment karma of 5 to post, sorry. I have to model a more info bale that will eventually collapse into a pile of hay. The film is pretty stylized so I don't necessarily need thousands of strands of hay, but I'm just a little stuck on how I should go about modeling this.

That looks great, I'm thinking paint effects is gonna be the way I go. Become a Redditor is counting cards in join one of thousands of communities.

Just watch your poly counts as you go. Use of this site constitutes acceptance of our User Agreement and Privacy Policy. It looks like this is hay bale 3d model way to go. When I convert the paint effects to polygons, how hay bale 3d model I make them separate?

Maya submitted 4 years ago by saac Thanks again! Downside to this would be that if the camera gets too close to the hay hay bale 3d model, it will be pretty obvious that you used flat planes with an opacity map for the loose strands.

But the detach feature can be heavy on your system. I would recommend using particles to do this. You could choose a hay-like paint effect, and use occupy interior volume on a rectangular cube.

Hey guys, I've been stuck on this for a few weeks now. I don't have much experience with particles in Maya but I'm sure someone will come along who can hay bale 3d model.

Propagate all the hay onto the cube. Im the mean time have a look on google to see how this will be possible. Check out the occupy volume functions for paint effects.

Log in or sign up in seconds. Submit a new link. I'm sure someone will come along with a better answer but in the interim I will give my opinion.

Then apply your physics to the individual objects. I'd like it to be something like thiswhere the strands of hay are pretty thick and a little loose.

As always you all are a huge help! Create ra paris account.

It's pretty simple: model and texture the base shape and then use paint effects to paint a bunch of individual strands on the mesh and ground. All rights reserved. Welcome to Reddit, the front page of the internet. If they're clumped together as a single mesh, use the separate feature.